package com.paneedah.weaponlib.render;

import org.lwjgl.opengl.GL30;

public class ModernModel {
	

	public int vao;
	public int vertices;

	
	public ModernModel(int vao, int size) {
		this.vao = vao;
		this.vertices = size;
	
	}
	
	public void render() {
		//GL11.glEnableClientState(GL11.GL_VERTEX_ARRAY);
		GL30.glBindVertexArray(vao);
		//GL11.glDrawArrays(GL11.GL_TRIANGLES, 0, vertices);
		GL30.glBindVertexArray(0);
		//GL11.glDisableClientState(GL11.GL_VERTEX_ARRAY);
	}

}
